Jaunty Jackalope & Fallout
// April 28th, 2009 // View Comments // Entertainment, Technology, Thoughts
Ubuntu 9.04 was offcially released last week. I’d been running the beta for a week or so prior, and so far it hasn’t disappointed. The new features aren’t anything to write home about, but one thing I’ve noticed is the boot-time has dropped from 45 seconds to about 20. I was able to upgrade the BIOS as well, adding a few features missing from the Mini, namely F11 and F12 key functionality and improved power management. The new notification system is. . .an interesting choice. Notifications pop up in the right corner to notify you of various things, such as Volume, Brightness, new Pidgin messages, etc. When you mouse over one of those, it turns transparent, so you can see what’s below them. Clicking the notification doesn’t do anything; many people believe it should bring the subject of the notification into focus, myself inlcuded. I’m really looking forward to Octobers [Ubuntu has a 6-month development cycle] release of Karmic Koala, which claims to be very netbook-friendly, with even faster boot times. In addition, my Runcore 64GB SSD shipped and should arrive on Wednesday; looking forward to the increased space. May even hackintosh it, as I have very little experience with Macs and it would be fun to learn another operating system.
In other computer-related news, I recently purchased the Fallout Collection from Good Old Games, an online distributor of old or out of publication games. DRM-Free and packed with bonus extras, GOG.com manages to keep the price low and permits me to do whatever I want with the game; no tracking down patches, no dubious hacks to get it running. A simple install and it’s up and running. Fallout is a game I’ve been meaning to play with earnest for years now, but never sat down long enough to get into it. The groundbreaking post-apocalyptic tale that set the standard for many post-apocalypses to come has an antiquated charm about it. The controls are clunky and a bit obtuse, the inventory system is atrocious; and yet, I find myself enamored with the dilemma of choosing between carring that extra few clips of ammo or that spare shotgun. Combat is slow going and enemy and ally AI aren’t the sharpest shivs on the cellblock, as likely to hit friendly targets as they are foes. Altogether, though, the game is fun in spite of it’s dated controls and graphics. Nothing is more satisfying that targeting an enemy’s eyes and blowing them to gooey, bloody chunks with a burst of semiautomatic pistol fire.



